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I'm like 1/3 into Ghosts, and it's BEAUTIFUL but it's also kind of generic and shallow. You see all it's tricks pretty quickly.

I really liked Jedi Fallen Order as a "Baby Dark Souls" experience.
Agreed. It looks great, but I was bored by the end of the 2nd island, and didn't finish. Still enjoyed it for a time, but I hope they decide to make the world more engaging, and expand upon a basic good v. bad story if they want to franchise it.
 
I'm like 1/3 into Ghosts, and it's BEAUTIFUL but it's also kind of generic and shallow. You see all it's tricks pretty quickly.
That rings similar to an early review I read (forget where) - that it is a breathtakingly beautiful and well-rendered game; but that as far as gameplay, it's check some boxes and not really bringing anything unique. Of course, others' miles may vary and I don't plan on checking it out - so maybe I'd find myself of a different mind if I actually played it.

But what're saying rings similar to what I read.
 
It's very weird, but being on this side of my 30s and having a lot less time due to life priorities has made deciding what to play more difficult; I look at a new game and think 'will I really get $60 of time out of this? Will this be a good experience if I'm playing ~2-4 hours of it over the course of a week?'

I've found lately that I've gotten so much more enjoyment (over time) from indie games costing $10-30 than I have from a lot of AAA games that are asking for $60+ upon release.

I've chimed in about Hades a lot recently. I've sunk a good amount of hours into it over the last month and paid $20. It's beautifully done, the story and characters are top notch, and the gameplay is just pure fun. And replayability out the ass....

And this is just one of many indie games that have given me this experience.

My personal method these days is to wait 6 months - 1 year after a game comes out or to catch it on a good Steam sale (basically whenever the price drops). I know this is difficult when there is excitement about a new release; however, I get the same enjoyment when I play a game a couple years after it came out as I would when it first did.

I think the last game I paid full price for was Shadow of the Tomb Raider right when it launched. Quite honestly, compared to the first one in the reboot and Rise of the Tomb Raider....well, I could've waited so lesson learned.
 
I'm like 1/3 into Ghosts, and it's BEAUTIFUL but it's also kind of generic and shallow. You see all it's tricks pretty quickly.

I really liked Jedi Fallen Order as a "Baby Dark Souls" experience.

Agreed. It looks great, but I was bored by the end of the 2nd island, and didn't finish. Still enjoyed it for a time, but I hope they decide to make the world more engaging, and expand upon a basic good v. bad story if they want to franchise it.
Yeah, that's been my impression of Ghosts: a good-looking game with shallow gameplay and content. Honestly, that ties a lot into my comments about gaming when you have less time; I don't know if I want to sink money and time into something that feels same-y and generic.

This might be a very broad ask, but I'm a fan of an rpg (or even an action game) with an amount of customization to it; cyberpunk seemed appealing for that, and I'd say one part of my enjoyment of Soulsborne games is Fashion Souls and the sense of progression that comes with gathering better equipment and making that equipment better.
 
I've found lately that I've gotten so much more enjoyment (over time) from indie games costing $10-30 than I have from a lot of AAA games that are asking for $60+ upon release.

I've chimed in about Hades a lot recently. I've sunk a good amount of hours into it over the last month and paid $20. It's beautifully done, the story and characters are top notch, and the gameplay is just pure fun. And replayability out the ass....

And this is just one of many indie games that have given me this experience.

My personal method these days is to wait 6 months - 1 year after a game comes out or to catch it on a good Steam sale (basically whenever the price drops). I know this is difficult when there is excitement about a new release; however, I get the same enjoyment when I play a game a couple years after it came out as I would when it first did.

I think the last game I paid full price for was Shadow of the Tomb Raider right when it launched. Quite honestly, compared to the first one in the reboot and Rise of the Tomb Raider....well, I could've waited so lesson learned.
I'm with you; Hades has been my main play since October or so, and I only just beat it last week! And overall, the games I find myself spending plenty of time with are indies, like FTL or Don't Starve. Funny how the cheaper games are better at being simple mechanics which spiral out into varied, explorative gameplay, while AAA games are essentially expensive roller coasters, pushing you on rails from event to event.
 
Agreed. It looks great, but I was bored by the end of the 2nd island, and didn't finish. Still enjoyed it for a time, but I hope they decide to make the world more engaging, and expand upon a basic good v. bad story if they want to franchise it.

Yeah when I realized the second island is also like "there is a castle and you have to reclaim it" I was like oh no...

I cranked up the difficulty to hard and am still having fun with the action. And it's a decent "podcast game". But I feel like I let the fanboy hype get to me. Should have listened to the critics more.

Yeah, that's been my impression of Ghosts: a good-looking game with shallow gameplay and content. Honestly, that ties a lot into my comments about gaming when you have less time; I don't know if I want to sink money and time into something that feels same-y and generic.

This might be a very broad ask, but I'm a fan of an rpg (or even an action game) with an amount of customization to it; cyberpunk seemed appealing for that, and I'd say one part of my enjoyment of Soulsborne games is Fashion Souls and the sense of progression that comes with gathering better equipment and making that equipment better.

This Polygon list is pretty diverse in terms of taste in games, so maybe something here? Crusader Kings kind of seems dope if you have a PC TBH.


I will say the best AAA game I played this year is probably the FF7 remake. Shockingly.
 
Yeah when I realized the second island is also like "there is a castle and you have to reclaim it" I was like oh no...

I cranked up the difficulty to hard and am still having fun with the action. And it's a decent "podcast game". But I feel like I let the fanboy hype get to me. Should have listened to the critics more.



This Polygon list is pretty diverse in terms of taste in games, so maybe something here? Crusader Kings kind of seems dope if you have a PC TBH.


I will say the best AAA game I played this year is probably the FF7 remake. Shockingly.
Funny, my favorites this year were also remakes. RE2 (I know from last year) and THPS. I still need to play the FF7 remake and Last of Us 2. Oh and Miles Morales.
 
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Could not make myself play that misery porn in 2020. I love the original and I know the big early game spoilers, and NO THANKS.
It's definitely a dark game, and the spoilers almost put me off from playing it, but I'm glad I did. There's a lot more substance there than just the big story beats and misery porn. It's a sad, but ultimately hopeful story that I think breaks open some boundaries for storytelling in video games. I think the comparisons to The Last Jedi are apt, and not for the same reasons angry nerds think so.
 
Could not make myself play that misery porn in 2020. I love the original and I know the big early game spoilers, and NO THANKS.
I really want to play it eventually, but yea im good on really depressing media for a while
 
Its been a great year for catching up on video games. I've played more this year than any year since I was a child. Witcher 3, Mario Galaxy, Horizon Zero Dawn, God of War, Spiderman, AC Odyssey, Civ, and a ton of Animal Crossing. I dont know if ill ever be caught up to current games, but this year helped clear out a major backlog
 
I really didn't find it that difficult or janky, especially played right after 64. The trickiest stage for me was the lily pad in the poison river red coins. Never got the hang of steering boats. Pachinko was annoying but I usually felt it was my fault. The one where the guys throw you was also annoying to line up right.

What do you find frustrating?

I did the lily pad shine last night after my post. The challenge itself wasn't as bad as I thought it would be, although the controls kind of sucked. It really came down to learning to fine tune your movement and not panic spray. The part that frustrated me the most though was waiting for the stupid boats just to get there. I spent those minutes making sarcastic comments to my wife about how much fun I was having waiting for these boats, only to have Yoshi decide to just bank off of the slant of the roof into the water when jumping to the second one, when I had hovered above the boat and completely let go of the stick before landing.

Honestly, the overall game is fun, and when it works well it's a blast. I love when a game lets you cross large gaps with big jumps, and this game excels in that regard. That being said, all the little things add up and make the game harder than it needs to be. I could go on and on about all the little things, but the things that bother me the most are the fine controls, the wasted time getting to stuff, and the depth perception. As I continue on, I can't help but feel some extra time in the oven instead of rushing this out would have remedied a lot of those issues.

The first game I ever asked for for christmas and one of my childhood favorites. It's been a 'growing up' experience realizing it kinda sucks (the gane design at least).
I had a similar experience with Mario 64. I played it all the time as a kid, and had that realization this time around, even though I played through it in 2018. I played Sunshine as a kid, but never completed it. It's really eye opening just how far 3D platformers have come since both of these games, especially since most people still would rank them in upper tiers across the genre (myself included). I haven't played Galaxy since it came out, so I'm looking forward to comparing and contrasting with the first two titles.
 
I did the lily pad shine last night after my post. The challenge itself wasn't as bad as I thought it would be, although the controls kind of sucked. It really came down to learning to fine tune your movement and not panic spray. The part that frustrated me the most though was waiting for the stupid boats just to get there. I spent those minutes making sarcastic comments to my wife about how much fun I was having waiting for these boats, only to have Yoshi decide to just bank off of the slant of the roof into the water when jumping to the second one, when I had hovered above the boat and completely let go of the stick before landing.

Honestly, the overall game is fun, and when it works well it's a blast. I love when a game lets you cross large gaps with big jumps, and this game excels in that regard. That being said, all the little things add up and make the game harder than it needs to be. I could go on and on about all the little things, but the things that bother me the most are the fine controls, the wasted time getting to stuff, and the depth perception. As I continue on, I can't help but feel some extra time in the oven instead of rushing this out would have remedied a lot of those issues.


I had a similar experience with Mario 64. I played it all the time as a kid, and had that realization this time around, even though I played through it in 2018. I played Sunshine as a kid, but never completed it. It's really eye opening just how far 3D platformers have come since both of these games, especially since most people still would rank them in upper tiers across the genre (myself included). I haven't played Galaxy since it came out, so I'm looking forward to comparing and contrasting with the first two titles.
Oh man I forgot about the boats to get there. I didn't realize it was going to be so hard the first time I finally made it there so I ran out of the 5 or so lives I had. Then I got to farm lives and do it all over again! I had no reference point for Sunshine and I really enjoyed it. It had some frustrating controls and camera issues, but like I said, immediately after 64 it was hard to be too critical of them.

Have to agree on 64. Always held it as one of my favorite gaming experiences but this time through I couldn't help frequently think how much more fun it would be if I didn't accidentally fall off of things or run into things so often.

Galaxy is really really great, although I need to go back and finish it. Hard not to notice the difference when I maxed out at 99 lives after having a lot of game overs in 64 and quite a few in sunshine as well. I think you can credit the majority of those to not dying because of the controls/camera though.
 
Its been a great year for catching up on video games. I've played more this year than any year since I was a child. Witcher 3, Mario Galaxy, Horizon Zero Dawn, God of War, Spiderman, AC Odyssey, Civ, and a ton of Animal Crossing. I dont know if ill ever be caught up to current games, but this year helped clear out a major backlog

Galaxy, AC Odyssey and Animal Crossing got me through 2020 for SURE
 
Galaxy, AC Odyssey and Animal Crossing got me through 2020 for SURE
AC Odyssey is the first AC game I've played since I burned out on the series around 3 and I absolutely love it. The RPG aspects plus hunting down the cult really hooked me. It's made me really want to play Origins and Valhalla
 
AC Odyssey is the first AC game I've played since I burned out on the series around 3 and I absolutely love it. The RPG aspects plus hunting down the cult really hooked me. It's made me really want to play Origins and Valhalla

3 was when I started playing the series...other than 3 and Syndicate, I've finished all of them. Odyssey is probably my favorite from that group (especially when you add the Fate of Atlantis DLC into the mix), but Origins was a blast too. I'm still pretty early in my playthrough of Valhalla, but so far I'm really enjoying it as well...lots of similarities between those three, but they're just different enough to not feel stale. Though Valhalla brings back the "chase this loose page as it dances around the town" objectives, and I hate those so much and had hoped I'd seen the last of them. But on the flipside, Valhalla is way less generous with the gear, which I actually prefer, because I can feel more comfortable upgrading something without risking finding something way better 5 minutes later...and the flyting/viking rap battles and orlog/viking yahtzee challenges are way more fun than I expected.
 
Cyberpunk is a hell of a game... No spoilers here

I was ready to go to bed last night at around 12 until someone called me for help. So I decided to go at least save at the start of that quest so I'd have direction when I played tonight, but the situation and story had me so that I felt like I needed to help them RIGHT THEN, or else I was an asshole. So next thing I know it's 2AM and I'm fully invested in this dudes life. I'm not sure what exactly I expected from this game... I guess a main story line, maybe one or two fleshed out side stories, but multiple fully scripted and voice acted characters that text you to joke around like friends and call you when they really need someones help? Like... I'm starting to feel emotions about who to help first, who to call back... should I say I'm busy? If I wait too long will they get mad?


Damn, I miss REAL human interaction.
 
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