Still wrapping my head around Three Thousand Years of Longing after seeing it last night. At points I loved how goofy it was, at others it was too much for me. Alternately, I was charmed and flummoxed by the "bottled" (ha ha) nature of a story which mainly takes place in a hotel room. I'm contradictions all the way down: I can understand why the studio quietly put it out, but I also think they should've advertised the hell out of The Follow-Up to Fury Road, made more money, and let the people who are not down to djinn be mad.
Ultimately I'm really glad I saw it on the big screen. It was a movie with a unique voice and some confounding plotting, and a bizarre argument for just cg-ing the shit out of everything. At one point two characters are sticking their heads out the windows of a brick building, and it's clear everything but the actors (and maybe the window frames) are composited in. Rather than just running out to any nondescript building, or even just getting stock footage or still imagery of a building, they hired someone to come up with the wall and hedge from assets and gin up a brick building with two windows. I know this sort of thing is a whole lot more common and subtle than we're aware of, but this instance was so unreal-looking it felt intentional. The experience reminded me of Sin City, another movie just so completely uncaring as to whether anything depicted resembled reality.